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Pathfinder magical lineage
Pathfinder magical lineage









pathfinder magical lineage
  1. Pathfinder magical lineage mod#
  2. Pathfinder magical lineage mods#

Placed in appropriate vendors/loot tables (e.g.

pathfinder magical lineage

Elemental Spell (Fire/Cold/Electricity/Acid) Opposition Research (Wizard Arcane Discovery) Eldritch Heritage, Improved Eldritch Heritage, Greater Eldritch Heritage Fire domain gets Wall of Fire, Incendiary Cloud Air Walk and Air Walk, Communal (no visuals) Fly, Overland Flight (grants choice of wings) Spells that grant flight, similar to the game's wings abilities:

pathfinder magical lineage

freezes other units and area effects for 1d4+1 rounds can use Wish to grant a permanent inherent ability score increases offers choice of spells as described (in the abilities menu) can be cast instantly, or delayed up to 5 rounds-pairs well with Time Stop finds doors to secret areas like the Prologue statue puzzle, but you still need to Oracle class, with the following archetypes, mysteries & curses: Other spells can be dimissed out of combat (e.g. Dismissable (D) spells can be dimissed at any time (e.g. Area of effect spells can be dismissed: Optional deity selection at character creation. for sorcerer, at 4th level and every 2 levels after that) Spontaneous casters can replace spells at appropriate levels (e.g. Oracle Favored Class bonus for Human (and partially human races).

pathfinder magical lineage

Bard Favored Class bonus for Human (and partially human races). Sorcerer Favored Class bonus for Human (and partially human races: Half-elf, Half-orc, Aasimar, Tiefling). If a favored class is chosen, the character can choose +1 HP or Skill rank for each level gained in that class. Player Characters get 2 trait selections (see "Traits" section below).

Pathfinder magical lineage mods#

Unzip EldritchArcana.zip into the game's Mods directory. Find your Pathfinder: Kingmaker game directory (if using Steam, this will typically be at:Ĭ:\Program Files (x86)\Steam\steamapps\common\Pathfinder Kingmaker\)ģ. You can file bugs on github or report them using the Nexus mods page.Ģ. If you have a build in mind, I recommend using Bag of Tricks to level up your character to high level, quick save & load, then test out the abilities you want to use. Note: while I tried to test everything, some features may not work properly yet.

Pathfinder magical lineage mod#

I will taking Craft Wondrous Item to grab the Kimono too, not to worry there.This mod adds the Oracle class, new spells, magic-themed feats, character traits, and other fun things from PnP Pathfinder. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus. If you cast arcane spells, pick three spells on your spell list. Lastly, Outlander: You gain a +1 trait bonus on Knowledge (arcana) checks, and Knowledge (arcana) is a class skill for you. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level. When you use the chosen spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.Īnd Magical Lineage: Pick one spell when you choose this trait. Here is Metamagic Master: Choose a spell of 3rd level or below. Lastly, what metamagic feats should I actually take, and what feats to acquire via metamagic rods? I'm liking the idea of the Extend Spell and Spell Tinkerer combination to ensure that my buffs last forever, but otherwise I'm drawing a blank. Secondly, what spells should I work reduce the metamagic costs on with Metamagic Master and Magical Lineage? Please keep in mind I'm not thinking blasty spells or metamagic feats. What other spells to choose for Outlander? Any particular buff spells that jump out as benefitting more from an extra caster level? My initial thought is of course spells that have a duration counted in rounds. So lots of counterspelling and ally buffing. Since I won't be using Dispel Magic terribly often, I'm not 100% sure if I should make Dispel Magic or Greater Dispel Magic one or two of the spells I raise with Outlander. He'll be a Half-Elf Brown-Fur Transmuter, and I'll be also focusing on raising my caster level for dispel purposes via the Counterspell Exploit. I'll be starting with Outlander for the increase to caster level for 3 spells. I'll be taking Additional Traits to grab Metamagic Master and Magical Lineage. So we have a game starting up soon, and I am putting together an arcanist with tons of metamagic. I put this up on the Paizo forums a few hours ago, but don't have any bites.











Pathfinder magical lineage